In this week’s enlightening installment of the App Developer Diary , I pitch my game concept to the coders, preach the gospel of the Game Bible and muse upon the possibility of the project imploding. Straight after submitting last week’s App Developer Diary, I packed up my Macbook Pro and headed down to Nolla, a local bar and Scandinavian restaurant. I was to meet with Markus, one of the project’s coders, and pitch my game concept to him. Hailing from Finland, Markus Piipari is one of the three coders who invited me on board to make the game. Together, with his brother Matias and Benjamin Schuster-Böckler, the trio formed Pear Computers , a dev studio specializing in mobile development. When I arrived at Nolla, Markus was hunched over his MacBook (one of the old white models, which was sealed, I noted, in a scruffy faux-leather hard cover). He glanced up, headphones in ear, and although he acknowledged me with a quick nod, had that glazed look of somebody whose mind is elsewhere. The pitch process is a fundamental component of having your idea become a reality.

See more here:
App Developer Diary Part 2: Pitching My Concept




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