Valve’s announcement that their Steam service would soon be available to Mac users is huge news to the Mac gaming community. While the iPhone and iPod touch have taken off as gaming platform, the Mac has languished in a sort of gaming limbo. Sure we get games, but they’re usually a few months–or even years–behind the Windows version and some games are announced and never materialize. With today’s announcement, The Mac has taken another step to becoming a real gaming gaming platform. We had a chance to talk Steam’s Project Manager, John Cook about their move to the Mac platform, the future of Steam and Valve on the Mac, third-party developers and native- versus Cider-ported games on the Mac. What convinced Valve to create a Mac version of Steam? John Cook: We recently announced Portal 2 in cooperation with the Steam community, and that’s an example of the transition we’re going through between entertainment as a product and entertainment as a service. Another example of entertainment as service would be the 100+ updates to Team Fortress 2 that we’ve released since it launched in 2007. As a result of that on-going service of Team Fortress 2, our highest sales for the product actually occurred 18 months after we launched. In general, service businesses need to be as close to and as connected to their customers as possible. In order to support entertainment as a service, you need open, high performance Internet clients, and the Mac does a great job at that. What were some of the technological hurdles you encountered while porting Steam?



