For the past twelve years, the Independent Games Festival has been a platform upon which indie game developers could showcase their work and receive some constructive feedback in return. The event is held annually at the Games Developer Conference and is the best place to see up-and-coming developers strut their stuff. This year, we got to talk to a developer whose team used Utility on their Macs to produce an engaging top-down platformer, and two developers who are utilizing the accelerometer on the iPhone to develop imaginative mobile games. Puzzle Bloom puzzlebloom.com First up, we have a game from a team of students from The National Academy of Digital Interactive Entertainment (DADIU), who managed to put together this artsy looking puzzle game in no more than four-weeks time. The game is called Puzzle Bloom, and the premise of it is to assist a kindred tree spirit named Canotila in restoring the vitality of the land in which she lives. You control her using your mouse, and you can use the scroll wheel to zoom in and out. The protagonist moves by jumping on top of various animals and moving them around the map, solving puzzles along the way. Unfortunately, the team of developers have disbanded, as most of them have graduated since finishing the game and moved on to full-time jobs. However, both levels of Puzzle Bloom have been left up on the internet for passersby to casually play, so head on over to the Puzzle Bloom site, or watch our video for a quick demo.
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Independent Developers Show Off their Mac and iPhone Games











