Task management apps exploded with the introduction of the iPhone App Store, and leading the pack was Cultured Code’s Things , which earned an Editor’s Choice award from us back in late 2008. The iPhone version of Things had been adapted from the previous Mac iteration, and though it successfully distilled the essence of the popular program into a portable package, Cultured Code had to significantly simplify the way Things worked to fit it on the iPhone/iPod touch screen. But now, with the iPad and its glossy 9.7-inch screen on the horizon, Cultured Code is closing in on a version of Things that’ll find the happy middle ground between the two versions, pairing a touch interface like that of the iPhone with the screen real estate of a much larger device. "We have the desire to show users more information. Now with the iPad, we have much more screen space available, so now the information can be displayed again," says Werner Jainek, co-owner of Cultured Code and developer of Things for iPad. "We think it’s a huge advantage with the bigger screen." Jainek says getting the iPad project off the ground initially was a snap, since the shared OS between the two devices allowed them to reuse much of the core code from the iPhone version. This has allowed Cultured Code to focus on refining the user interface to take full advantage of the large iPad screen, which eliminates the need to drill in and out of menus as you would on the iPhone. As such, Things users will be able to pop between multiple lists with ease, utilize the new popover windows (which you’ll be seeing a lot of within iPad apps), and even access additional navigational controls when using the iPad in landscape orientation. Without actual iPad units in their hands during development, Jainek admits the biggest challenge has been developing an intuitive user interface, though it’s not for a lack of trying. "It’s pretty hard to actually see how Apple has designed user interfaces for its applications," he admits. "We have mined them all — we have looked at every screenshot in very much detail to figure out exactly how they did it." "We really don’t want to make any mistakes, and [want to] follow in the path that Apple has led," Jainek continues. "Not having a real device to play with is a limiting factor, definitely. For example, the iWork apps — I would be very interested to see how they solved certain problems, UI-wise, so that we can actually copy that for our application, or at least be inspired by it and see what we can come up with." However, despite having to work from screenshots and secondhand impressions, Cultured Code says they were greatly inspired by what Apple showed of its own iPad apps, especially with the Calendar and Contacts, which Jainek says use "real-world metaphors in [the] user interface." "Apple really put forth that paradigm that what you’re looking at are really objects behind a piece of glass that you’re manipulating with your finger," explains Jainek.
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Cultured Code Talks About Bringing Things to the iPad








