If the media blitz around Avatar is any clue, 3D filmmaking is not just a gimmick. In years past novelties like 3D film projection follow times when the popularity of theatrical film viewing wanes. In the fifties we saw television rival the film industries dominance in entertainment and we were first inundated with this technology, not to mention a whole host of other elements ranging from cinemascope to the horrible promise of smell-o-vision. Normally 3D has been a passing fad, but in the new context it seems to be a defining feature of the new video image preparation. If this is to have the longevity in the new market it has to have the ability to be replicated on the consumer level, and every digital video company is competing like it is a post-apocalyptic triathlon. Video recorders on mobile phones are standard and in the next few years we expect to see camera functions that will be able to match many prosumer functions. In an effort to show that '3D is here for everyone' Ron and Amy Jo Proctor at Weber State Universe 3D have put together a bare bones way that you can go through this 3D recording process with two Kodak Zx1 Digital Camcorders. The basic functionality of 3D viewing is the pairing of two video images that are captured in close proximity to each other. In simple terms this means putting two video cameras next to each other. The Webert State Universe 3D method involves taking both of these Kodak Camcorders and placing them parallel to each other in a fixed stand that they provide instruction for. The cameras are set to begin filming at the exact same time, one for the right channel of the stereoscopic video and one for the left. Once inserted into your non-linear video editing post-production workflow you can combine these channels appropriately to create the 3D image. Unfortunately you still have to pop on the sci-fi glasses to get the effect
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The Pocket Sized 3D Revolution




