2010 is a great year to be a Mac gamer. Steam for Mac has already brought us a new way to play with and against our PC-gaming pals-slash-nemesis, with dozens of hot games that we never had access to before. But those games download to your Mac, and run on your Mac—so if you’re Mac isn’t up to the minimum specs, no game for you. OnLive wants to change all that. Launching today at 6pm Pacific time, the instant-play service streams live games to your Mac or PC, via a browser plug-in. You control the game as if it were running on your local machine, but in reality it’s running on a powerful server machine at an OnLive data center up to 1,000 miles away. We spoke to founder and CEO Steve Perlman about the service, plus got our hands on it at E3 just yesterday. “It’s a very different approach to gaming,” he told us, “and in fact, it’s a different approach to computing, because you don’t need a high-performance computer to run a high-performance game.” OnLive’s customized Dell GPU-powered servers and proprietary video-compression technology can stream low-latency video to you in 720p, and “it arrives so fast it’s like you’re playing the game locally,” Perlman says. And you don’t have to worry about system requirements or whether that game even has a native Mac version at all—OnLive takes care of the technical side, and you just play. “It basically works on every Mac,” Perlman says, “which is very cool. We can’t say that about PCs, because of netbooks.” OnLive does require Snow Leopard, a dual-core CPU, and a 1280×720 screen resolution, but that covers every modern Intel Mac. Only the first-generation MacBook Air has trouble, Perlman explains, because it can overheat, which slows the processor. And of course you need a good broadband Internet connection.
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First Look: OnLive for Mac








