I think I may have achieved a grasp of Gameloft’s concept design strategy for their iPhone catalog. It seems to have something to do with being “inspired” by titles and franchises that are already wildly successful. You can’t help but see the similarity between Hero of Sparta and God of War (even syntactically). Likewise, with Rise of Lost Empires ($4.99, iTunes link ), their new real-time strategy game for the platform, which resembles a certain other title in which humans and orcs do battle strategically. Don’t get me wrong, Gameloft’s “inspiration” strategy is not something I’m against. It has resulted in some very fun games to date, and Rise of Lost Empires is, hopefully, just one more opportunity for them to get iPhone gaming right with yet another lovely homage. If the original dev studios aren’t bringing the platform any love, I’d rather Gameloft did than no one at all. RTS On a Phone? Once upon a time, I was a devout real-time strategy fan; Warcraft, Starcraft, Command & Conquer, Age of Empires, and so on. I like that they’re generally easy to grasp, but become very challenging very quickly. I also like building and resource management, which is something very few other types of games offer

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Rise of Lost Empires: Like Warcraft for iPhone, but Not Nearly as Good




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